Dodge Knight is an engaging arcade-style, top-down 2D game I created, where players navigate through levels by dodging and catching arrows based on color. As the score climbs, so does the challenge, making each level a thrilling test of reflexes and strategy.

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorbgsoto
GenreAction
Made withUnity
Tags2D, Arcade, Top-Down

Comments

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Small but decently executed idea. Issues I noted:

  • The GUI elements are stretched horizontally
  • The main menu does not have any music
  • The main menu does not have any instructions or controls before you start playing
  • There are no settings to adjust, specifically for audio
  • Some arrow colors are harder to see compared to others (yellow and green)
  • The player does not always match the arrow colors exactly which can sometimes make it confusing which color i should be going for
  • When you take damage there is very little feedback to inform you

What I liked:

  • The music is catchy and feels like a good fit for the game
  • The controls and main mechanics are intuitive
  • The character and other sprites look good
  • The characters bobbing animation makes it look like they are going along with the music
  • The arrows do not always come at the same pace and there are moments of intensity that maintain interest.